The Tempest

By William Shakespeare

Directed by James Vesce
Choreography by Sybil Huskey
Voice & Movement: Kelly Mizell-Ryan
Dramaturgy: Andrew Hartley
Scenic & Lighting Design: David Fillmore, Jr.
Costume Design: Bob Croghan
Video Design: Jay Morong
Sound Design: James Vesce

Belk Theater, UNC Charlotte, 2006

The essential frame for this production is the character of Prospero as a contemporary artist, specifically an illustrator or graphic designer, who brings all of the characters in the play to life through the power of his imagination and his craft. The play is thus a kind of imaginary dialogue between the artist and his imagination, calling into question the value of his craft and the technology associated with it. Like an animator or cartoonist Prospero brings his characters to life in only two dimensions, though within the world of each animation there might be additional frames (for example, as in a cartoon, when a character has a dream). This is the principle employed here, only the world Prospero creates through his magic, unlike a mere animation, necessarily becomes three-dimensional, or “real,” as a function of the theater itself.

The play ends as it begins – with Prospero alone, expressing the ambivalence of his dukedom, and leaving Caliban lurking over his shoulder upon his retirement. Distinct from the other characters is Caliban, a creature which has the capacity to uniquely challenge Prospero’s control and authority, yet like Frankenstein, he is not entirely conscious of his predicament or potential. He represents the underbelly of Prospero’s artistic imagination and the dark tyranny/enslavement of technology, and more importantly, the genie of art and technology which has escaped, as it were, from the bottle (like the Jurassic Park creatures). This production featured an elaborate video design and filmic sequences recalling Prospero’s years in Milan, his exile, and the worlds of Sycorax, the island, and Ariel.

The Tempest

By William Shakespeare

Directed by James Vesce
Choreography by Sybil Huskey
Voice & Movement: Kelly Mizell-Ryan
Dramaturgy: Andrew Hartley
Scenic & Lighting Design: David Fillmore, Jr.
Costume Design: Bob Croghan
Video Design: Jay Morong
Sound Design: James Vesce

Belk Theater, UNC Charlotte, 2006

The essential frame for this production is the character of Prospero as a contemporary artist, specifically an illustrator or graphic designer, who brings all of the characters in the play to life through the power of his imagination and his craft. The play is thus a kind of imaginary dialogue between the artist and his imagination, calling into question the value of his craft and the technology associated with it. Like an animator or cartoonist Prospero brings his characters to life in only two dimensions, though within the world of each animation there might be additional frames (for example, as in a cartoon, when a character has a dream). This is the principle employed here, only the world Prospero creates through his magic, unlike a mere animation, necessarily becomes three-dimensional, or “real,” as a function of the theater itself.

The play ends as it begins – with Prospero alone, expressing the ambivalence of his dukedom, and leaving Caliban lurking over his shoulder upon his retirement. Distinct from the other characters is Caliban, a creature which has the capacity to uniquely challenge Prospero’s control and authority, yet like Frankenstein, he is not entirely conscious of his predicament or potential. He represents the underbelly of Prospero’s artistic imagination and the dark tyranny/enslavement of technology, and more importantly, the genie of art and technology which has escaped, as it were, from the bottle (like the Jurassic Park creatures). This production featured an elaborate video design and filmic sequences recalling Prospero’s years in Milan, his exile, and the worlds of Sycorax, the island, and Ariel.